Game Development Reference
In-Depth Information
• Grouping prefabs by layer or their intended use:
• Sprites can also be structured in the same way; you can order them according to
how they should be used in your project:
By following the preceding patterns, you are organizing your project effectively in the
same way Unity itself does under the covers and guides you to use a more component-
based design. Each scene is built up of many components through the lifetime of your
project, so organizing your assets this way will help in the long run.
You can set this level of subgrouping for scripts, scenes, fonts, materials, and so on.
However, as these are generally distinct things that apply to every component, there is no
need to divide them further.
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