Game Development Reference
In-Depth Information
Chapter 2. Building a Character
It's time to start putting in the building blocks that will make up your game, starting with
the setting up the project and then on to main character. It's an important first step as most
of your game's core logic and framework generally centers on the main protagonist and
highlights exactly how the player will interact with the game.
Here, we are aiming to create a 2.5D style in-game world where the player can explore
each town and have random encounter scenes to fight off those pesky bad guys. So, first we
need to get our character in and moving.
The following is the list of topics that will be covered in this chapter:
• Designing a good class structure
• Planning and designing behaviors
• Importing sprites
• Setting up user control effectively
Note
For this game, we will use the excellent, free Unity games starter kit resources, which can
be found at http://wootstudio.ca/win8platstarter (towards the bottom of the page).
There are several different themed sets of assets for use in any game (commercial or other-
wise). For the purposes of this topic, we will use the Fantasy pack and its associated Back-
grounds .
Additional assets that I have created myself will be included with the associated code
bundle of this title.
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