Game Development Reference
In-Depth Information
Procedural generation
Procedural generation is a passion of mine; I wished there had been enough pages to do
justice to it in this title. If you are looking to get into this fascinating subject, the following
are some really handy and practical places to look:
• First and foremost is the Procedural Content Generation Wiki, not really about
wiki but procedural generation's techniques and guidance. It is a great place to
refer to when you're curious or stuck. Visit http://pcg.wikidot.com/ for more in-
formation.
• Another fascinating post on the Catlike Coding blog shows an implementation to
generate procedural worlds using fractals. You can see the post at ht-
tp://catlikecoding.com/unity/tutorials/constructing-a-fractal/ .
• At tutsplus.com , they have a wide array of game development tutorials in lots of
frameworks/platforms and languages. One such article is on procedurally modify-
ing game assets. Check it out and the rest of the site at ht-
tp://gamedevelopment.tutsplus.com/tutorials/how-to-procedurally-customize-
your-unity-game-assets-with-code--gamedev-12324 .
• As mentioned earlier in Chapter 6 , The Big Wild World , if you want some fascin-
ating procedurally generated maps for your game, check out http://donjon.bin.sh/
fantasy/world/ .
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