Game Development Reference
In-Depth Information
Extending the editor
The editor is by far the most underutilized feature of Unity, partly because while building
your game, you focus on what goes into it, and partly because the documents surrounding
the editor are quite sparse.
However, many a brave soul has ventured into this domain and extracted the secret sauce.
I've shown you the basics, so continue on to more advance uses of this hidden tool by go-
ing through the following links:
• An interesting article by Mana Break walks through the process of transforming
the Unity editor into your own level-creation system, which is well worth a read.
It is available at http://mana-break.blogspot.co.uk/2013/12/howto-use-unity3d-as-
level-editor-for.html .
• A good friend of mine, Jamie Hales (of Pixelballon), gave a talk in the UK on ex-
tending the editor, and he was kind enough to share it. He provided a lot of in-
formation to the audience about interesting tricks to extend the editor (even
adding context menus). You can view the deck for the presentation and the associ-
ated code at the following links:
http://t.co/VaiQjjFLHg (PowerPoint)
https://t.co/AiNj2XVSVm (sample code)
• Catlike Coding has an awesome array of Unity articles with very interesting res-
ults. I checked out the rest of the articles, but there was one in particular that
highlighted some great use of editor features for asset editing in the scene. Visit
http://catlikecoding.com/unity/tutorials/editor/star/ to read more about this article.
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