Game Development Reference
In-Depth Information
Summary
Rounding out our last technical chapter, we have been through an interesting ride to finally
complete and get your project out there. We also dug deeper into how Unity can interact
with the platforms you deploy to, above all when involving the platform, and have a plan
on how you will implement that same feature on all the platforms you want to deploy to, or
else users will notice that some versions (yes, quite a few have multiple) lack more than
others.
So, we covered extending your Unity project onto the platform, plugins and their exten-
sions, building your very own reusable assets, and tips and tricks for marketing your title.
Something you can try when you engage with a platform is to look at engaging across plat-
forms, building titles that work cooperatively, enabling either a true multiplatform, multi-
player experience, or even building cooperative apps/games (where the phone version of a
game can act as a second screen for your tablet/console version), as this is where dreams
truly become alive!
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