Game Development Reference
In-Depth Information
When working with mobile projects, it is better to test and target minimum specifications or devices, and make it run
acceptably on that device. Any higher spec device, and it will just fly.
If you are feeling adventurous, then build your game to switch on higher spec features/assets when a high spec machine
is detected. However, this will also potentially increase the size of your final download, which may also put your game
out of budget for low spec devices.
It is a hard challenge and requires a different approach to tackle for each game you make, so think hard about it.
A last resort (which most developers shy away from) is to build two versions (a PRO HD version and a Basic low res
version). There is no one right answer, so just pick a path that fits your game, budget, and time.
Assets from the store can be your savior; they can also be your downfall
Be aware of what assets you are downloading in the scope of your title; check what platforms it supports and make sure
it's maintained.
There have been quite a few horror stories about not being able to move to platform X because the plugins won't even
compile, and finding an alternative is very difficult because of the particular plugin that is integrated in a project.
It all comes down to balance—ask why you are using a certain asset, make sure you understand why you are using it,
and assess its long term fit before committing yourself to it.
Beware of the platform requirements
Certain platforms have very specific requirements when it comes to games and/or apps. Some have limits on project
sizes, others (such as Windows Phone) have certain operating restrictions (Windows Phone has a hardware Back button,
which must always "go back" for example).
Others have restricted device capabilities or require enforced policies to be in place before you can target certain mar-
kets.
In the end, it comes down to assessing your titles fit for a certain device/market or operating system, and making plans
before you go all-in to adopt it. Make a plan, understand what you are getting into, and then move forward.
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