Game Development Reference
In-Depth Information
Processing assets
Post- or pre-processing of assets is very useful if you have custom-made or complex as-
sets that need additional work once they are imported in Unity. In most cases, this is not
needed as Unity does a lot of work for you by processing assets already.
Note
If you do create any asset-processing scripts, remember they need to be placed in As-
sets\Editor .
We won't go into too much detail here as it is a very large area; this section is mainly to
highlight its existence for those who were not aware. It is well-worth reading and check-
ing up on.
Tip
For more information about asset processing, refer to the Unity scripting reference guide
at https://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html .
For a nice and clean example of an asset processor, see the post on using Unity to make a
simple FBX model post processor at http://forum.unity3d.com/threads/53179-Simple-
AssetPostprocessor-example .
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