Game Development Reference
In-Depth Information
In some cases, native plugins are the only way to access the underlying features of a plat-
form, especially if it is a feature that Unity itself does not support.
Additionally, native plugins can be created to be used on all platforms so long as they are
not using platform-specific features; in which case, you would still need one plugin per
platform.
Tip
One very cool feature with native plugins is that you can even interact with Unity3D's
own rendering engine, just in case you feel adventurous and want to spice it up a bit. For
more details on this, check out the Unity scripting guide at http://docs.unity3d.com/Docu-
mentation/Manual/NativePluginInterface.html .
For more information about the native plugins, refer to the Unity scripting reference guide
at http://docs.unity3d.com/Documentation/Manual/Plugins.html .
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