Game Development Reference
In-Depth Information
Chapter 12. Deployment and Beyond
Building a game is one thing, and showing it to your friends and family is another.
However, eventually, you are going to want to ship and sell your game in one of the most
challenging markets of games.
Your title has to shine—it has to enable features that other titles don't have to stand out and
be noticed.
In this chapter, we will take a deep dive into what it takes to try and take advantage of the
native platform features and make them available to your game that is running in Unity3D.
This could be for notifications support, active or live tiles, location capabilities, or even in-
app purchasing (Unity doesn't support in-app purchases currently, and it only supports full
purchase).
The following topics will be covered in this chapter:
• Getting to Unity from a native platform
• Giving Unity access to a native platform
• Plugins and what they offer, including building your own
• Building your asset projects (and making a fortune on the asset store)
• Hints and tips for marketing and shipping
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