Game Development Reference
In-Depth Information
Building in-game menu structures
Usually left as an afterthought or slapped on at the end, menu systems are just as important
as your game in most aspects. How the user interacts/starts or walks through all the sec-
tions of your game leading to the actual gameplay can radically change how the user feels
about your game. There's no point in having a world-beating game if the first thing the user
sees on starting your game is a roughly drawn or shabby-looking menu system. The best
menu systems I've seen are actually seamlessly built into the game mechanics themselves.
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