Game Development Reference
In-Depth Information
BoxCollider 2D
PolygonCollider 2D
Edgecollider 2D
Unity also adds the following 2D physics joint options to control how two physics bodies
bond together:
Distance Joint 2D
Hinge Joint 2D
Slider Joint 2D
Spring Joint 2D
Similar to the 3D system, you can also apply the physics materials to your 2D objects us-
ing Physicis Material 2D . This allows greater control over an object's physics interac-
tions, such as friction and bounciness.
The new animation Dope Sheet
The new animation Dope Sheet is effectively a second version of the original animation
Dope Sheet . This area has received a complete overhaul and has now been tightly integ-
rated with the Mecanim system. Refer to the following screenshot:
When the recording mode is enabled (it is a small record button at the upper-left of the
Dope Sheet tab), simply changing any value in the editor while in animator view will cre-
ate new properties in the animation. These animations can then be enhanced with curves
for tweening/lerping support and can have the length of the animation controlled much
more easily.
Search WWH ::




Custom Search