Game Development Reference
In-Depth Information
DisplayToggle =
EditorGUILayout.Toggle("Display Toggle",
DisplayToggle);
Offset = EditorGUILayout.Slider("Offset Slider",
Offset, -3, 3);
EditorGUILayout.EndToggleGroup();
}
The preceding example will show the following menu window:
When you put GUI elements together in an editor window, you can use either the basic
EditorGUI controls or the more advanced EditorGUILayout controls, which im-
plement some additional automatic layout features on top of the basic controls.
Tip
For more details on the controls available with EditorGUILayout , check out the Unity
reference at https://docs.unity3d.com/Documentation/ScriptReference/EditorGUILay-
out.html .
For more information on editor windows, see the Unity reference guide at ht-
tps://docs.unity3d.com/Documentation/ScriptReference/EditorWindow.html .
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