Game Development Reference
In-Depth Information
Chapter 11. Onward Wary Traveler
You have a game; it looks good, plays well, and everyone loves it. The only problem is that
it is still not a finished project.
In this chapter, we will look at how we can extend Unity to help make the content easier
and better, and finally, package up the game and surround it with menus and other features
that will make it whole.
As they say, the finishing of a project can take up to 80 percent of the time needed to polish
it. Be warned! This is usually right. To wrap up, we will cover the tricky art of persisting
the player's data as they play both on the device and on the cloud.
The following topics will be covered in this chapter:
• The editor and how to make the most out of it
• Packaging your game with menus and additional screens
• Saving, loading, and persistence for your game
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