Game Development Reference
In-Depth Information
The final run-through
Running the project now in the battle scene won't get you very far unfortunately; you will
need to switch back to the home scene and play through from there. You can perform the
following actions in your game:
1. Beginning at home.
2. Going to the shop and buying a weapon.
3. Leaving the shop and going to the big bad world.
4. Wandering until you encounter a battle.
5. Selecting a weapon to attack with.
6. Selecting a Goblin enemy.
7. Clicking on Attack .
Once this is done, only then will you be able to see how the full effect of the battle anima-
tion will unfold.
Tip
Alternatively, add a code set in Debug style to the BattleManager script to give the
player a sword when the script starts; just don't leave it there when you run your game
properly.
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