Game Development Reference
In-Depth Information
Sprite meshes
In Unity Pro, the engine also has the capability to turn your 2D texture asset into a 2D
static mesh, which allows you to have greater control over the display and modification of
the original texture at runtime. Refer to the following screenshot:
You have several options with the mesh feature, and you can decide whether you want a
mesh for the entire texture or a single tight mesh for the sprite in parts only (effectively,
creating a flat 2D mesh just for your sprite).
This also would enable the ability to rig your sprites and alter their shape during the
course of the game.
The Box2D physics system
For those who have tried (or have created) physics systems in a 3D world of a 2D game,
it's always been troublesome to just restrict one of the physics axis; it basically just doesn't
work very well and is not as performant as it could be due to all calculations still being in
3D. Refer to the following screenshot:
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