Game Development Reference
In-Depth Information
Texture atlases
Akin to spritesheets, texture atlases are a more efficient way of packing textures into a
single texture. Refer to the following screenshot:
Unity has added a very clever texture cutting and edge detection to make this work very
well and identify specific regions on the texture for each sprite. You can also change the
selection areas if Unity is too optimistic when selecting the texture regions.
If you have the Pro edition of Unity, the editor can also generate these texture atlases for
you from many other sprites very efficiently. This saves hours in asset generation.
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