Game Development Reference
In-Depth Information
Sprite Editor
The new Sprite Editor object is Unity's way of viewing and manipulating the sprite tex-
ture assets once they have been imported into Unity.
The editor allows some basic manipulations to happen to a sprite. For example:
• Changing the Alpha color
• Altering the sprite's pivot position
• Splicing the texture to identify the sprite region (this is also used for spritesheets;
refer to the next section)
Spritesheets
Spritesheets are a core part of any 2D system, especially with 2D animation. Unifying all
textures into a single larger texture means greater performance when sending the sprites to
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