Game Development Reference
In-Depth Information
Sprite Renderer
The Sprite Renderer is the new 2D renderer to draw sprites to the screen, much in the
same way as other Unity renderers draw currently. Refer to the following screenshot:
The main difference with the Sprite Renderer object is that you do not need to set up a
separate material manually (it is assigned automatically) and the default shader does not
require any additional lighting (single vertex lighting is used). You can enhance beyond
this by adding your own materials and lighting if you wish; there are certainly no limits
here.
The Sprite Renderer, like the other renderers, also supports dynamic batching with uni-
form scaling as well.
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