Game Development Reference
In-Depth Information
Chapter 10. Fight and Gain XP
The previous chapter was so big that it had to be split in twain.
We left the previous chapter at a point where the player was just about ready for battle,
with a sword (or axe) in hand, staring down at the Goblin horde, ready to hack them away.
Let's finish this round; select a not-so-willing target and do some damage to it.
The following topics will be covered in this chapter:
• What it means to battle
• Planning for longevity
• Enhancing the enemy AI
• Particle systems in 2D and other gotchas
• More animation know-how
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