Game Development Reference
In-Depth Information
property to the CommandBar script so that you can add a debug inventory item, as fol-
lows:
public InventoryItem debugItem;
Then, add this item to the players inventory when the script starts, as follows:
void Awake()
{
#if UNITY_EDITOR
GameState.currentPlayer.AddinventoryItem(debugItem);
#endif
This way you will always see a weapon while you're testing, and it will only be added to
the editor, thanks to the #if UNITY_EDITOR precompiler directive.
For more details on the precompiler directives supported in Unity, see ht-
tp://docs.unity3d.com/Manual/PlatformDependentCompilation.html .
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