Game Development Reference
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break;
case BattleState.Battle_Result:
break;
default:
break;
}
}
Tip
If you need a quick way to generate a switch statement code from an enum state (as
shown in the preceding code), there is a simple shortcut to do so using Visual Studio's
built-in snippets:
Just type switch and when the snippet prompt appears, tab it twice. Then, type in the
property name that has a type of an enum state (the c urrentBattleState property in
this case which is of the type, BattleState ). Finally, hit the down arrow key and your
case statements will be automatically generated for you!
Neat, eh!
With these in place, we are ready to start adding in some battle logic.
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