Game Development Reference
In-Depth Information
Putting it together
Now as I stated earlier, this section is going to be big and full of surprises. Some things are
just what you need to do in order to flex Unity in the way we want to use it. Others are real
gotchas that can leave you scratching your head and searching for the answer endlessly.
We'll start with the battle state machine, getting the player ready for the battle and then fol-
lowing up with some GUI interaction for the player to use in order to begin his or her as-
sault in the battle. In the next chapter, we'll close the loop in the player's battle process and
progress the state machine over to the opponents.
Let's begin!
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