Game Development Reference
In-Depth Information
Summary
In effect, the shopping or the inventory system is just a backdrop for this chapter. Its main
purpose is to make you stop and think how you are going to actually make money from all
your hard-earned efforts. With all the best will in the world, there has to be some return for
all your labor, from recognition and sharing (which is what I mostly end up doing) to actu-
ally earning money. If you earn money, how are you getting paid, per installation, or a reoc-
curring revenue stream through in-app purchases?
Whichever way you go, stop and think carefully about it; don't leave it until you have fin-
ished, or in all likelihood you will be disappointed.
We covered monetization and what it means, building a GUI using the 2D system, the basic
Unity3D GUI, and planning for an effective inventory system.
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