Game Development Reference
In-Depth Information
Getting assets
Since creating games can become quite expensive these days, we'll use some of the best
free assets out there. There are plenty of resources available to the game developers these
days either as placement assets for the developer's use, whether they are full assets, or just
a framework that you can tweak to get your desired result. There are a multitude of op-
tions.
Note
In the code bundle of this topic, you'll get all the assets that you need to follow on during
the creation of the game, and the site where it is available online will be listed with the in-
structions.
Some of the best sites to gather assets are described as follows:
Art : Art, especially 2D art, is generally easy to find on a budget; particularly for
the placeholder art until you buy or create your own for the finished product (al-
though I've seen many games created with some of these assets). Some good sites
to start with are http://opengameart.org/ and http://open.commonly.cc/ .
Audio : Right sound is a lot trickier to get. Free sites are okay, but they generally
don't have the right sound you will want or you will end up digging through hun-
dreds or more sounds to get a close match. A good website to start is at ht-
tp://soundbible.com/ .
Note
We won't actually be covering audio as part of this title, as not much has changed since
the introduction of Unity 4.0. There are also some larger changes being introduced in Un-
ity 5.0 to look out for, so keep your eyes peeled
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