Game Development Reference
In-Depth Information
Updating the player inventory definition
Now that we have a definition for InventoryItem folders, we can update the Player
class so that the player can carry the correct item. So, open the Player class under As-
sets\Scripts\Classes and update the following line to use the new Invent-
oryItem class instead of a string:
using System.Collections.Generic;
public class Player : Entity
{
public List<InventoryItem> Inventory = new
System.Collections.Generic.List<InventoryItem>();
public string[] Skills;
public int Money;
}
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