Game Development Reference
In-Depth Information
In this chapter, we'll walk through what's available in the new 2D toolkit and talso what
else Unity added to the toolset in 4.3. Then, kick off the next chapter with building the
foundations of our project with some of the best practices in the industry, including guid-
ance from the Unity team themselves (either direct from team members or from responses
in the forums).
The following topics will be covered in this chapter:
• Overview of the new 2D system
• Rundown of the additional improvements in 4.3
Search WWH ::




Custom Search