Game Development Reference
In-Depth Information
CustomAssetUtility.CreateAsset<InventoryItem>();
}
}
With this in place, we can now create some inventory items. Create a new folder in As-
sets\Resources named Inventory Items , navigate to that folder, and create a
new InventoryItem class from the Create menu (right-click on Create or use the
Project folder window's Create menu option).
With the new InventoryItem asset created, we can configure our first weapon. Re-
name the asset to Lv0_Sword and then configure its properties as shown in the follow-
ing screenshot:
You can configure the properties using the following settings:
• Set the Sprite property to a sword sprite image from the weapon icons spritesheet
( Weapon Icons 1_11 )
• Scale the image up as by default it is quite small ( X 2 , Y 2 , Z 0 )
• Give it a name via the Item Name field
• Set Cost to 0 to denote it's a free item
• Set Strength to 5 and Defense to 0 so the weapon at least has some effect
Save the sword image and then create another weapon or two in the same manner. I also
created an axe with the same values.
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