Game Development Reference
In-Depth Information
Real world
The most complex system to implement is a real world or a simulated kind of inventory
pattern to use. Attempting to make a player carry things around needs to be as real as pos-
sible. It embodies all of the preceding systems and adds rules around the need for special
belts to carry axes/swords. Hooks and backpacks have to be carefully packed. In some
games, the player carries lots of items on their belt or back; this generates noise, making
them less stealthy.
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