Game Development Reference
In-Depth Information
Chapter 1. Overview
Arguably, the most important part of any project is knowing where to start and what tools
you have in your war chest before setting out to make your game. Here, we will walk
through all the new features of the 2D system that were introduced in Version 4.3 of Unity.
Since this is the first chapter, let's cover how this topic is structured. The main aim of this
topic is to build a fully functional Role Playing Game ( RPG ) style game framework and
cover all the main aspects of any good and well-rounded RPG game, including the follow-
ing features:
• Character development and setup
• Building your main game view
• A wider world view
• Events and encounters
• Shopping and inventory systems
• Battles
• Skills, experience, and leveling
We will be visiting places such as the following:
• Your home town, as shown in the following screenshot:
• The local shop, as shown in the following screenshot:
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