Game Development Reference
In-Depth Information
Item/property
Description
Perks
Does the item have bonuses that will also enhance the player?
Abilities
Similar to perks, does the item grant a special action to the player?
Use/type
Is it a weapon, armor, potion, and so on?
Category
Does it have a specific category within its type?
Level
Can the item be leveled up, making it stronger, or is it a fixed level?
Durable or consum-
able
Is the item nonconsumable, durable, purchasable, or one-time consumable?
Rarity
Is the item one of a kind, simply hard to find, or a commonplace object?
A lot of the preceding items will just depend on the style of the game you are making; not
all will fit, but you should review each of them in turn as you design the shopping/invent-
ory system.
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