Game Development Reference
In-Depth Information
Building the new scene
For now, we will keep things simple and just create a new scene and then configure it as
our battle area. So, add a new scene called Battle to the project and make it look pretty
with some additional background scene elements.
For this example, I have used the Fantasy background ( Environ-
ments\Fantasy\Background01.png ) with some of the environmental assets from
our asset pack to create the following screenshot:
Tip
Remember to group your additional environmental assets under a single empty game ob-
ject to keep them tidy in the Project hierarchy, and also set the sprite layer and order ap-
propriately for all elements, including the background texture.
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