Game Development Reference
In-Depth Information
There is another side to this predictability of basic random number generation systems:
these can be used in various procedural techniques to build game items. If you can predict
a sequence of numbers based on a particular seed, you can use that sequence to always
build the same thing each and every time.
So, if you want a set of events to always occur in a particular order, you can actually use
the basic random system to create a fixed event system; just use the seed you need to gen-
erate the sequence you need to use.
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