Game Development Reference
In-Depth Information
Adding the map
Start off by copying your world texture into your project Assets folder in As-
sets\Sprites\Environment , and use any image you wish to use or generate one
from http://donjon.bin.sh/fantasy/world/ or http://donjon.bin.sh/world/ like I have done.
Note
The following screenshot, which displays a map image, is included in the download asso-
ciated with this title ( Project\Assets\Worldmap.png ).
With that in place, create a new scene in Assets\Scene and call it World (this has to
be the same as the name used in your NavigationManager script). In your scene,
drag your world texture to the hierarchy and update your MainCamera script to show
the starting region for your world.
As the world texture I have used is rather large, I have set this to the top-left region of
the map as shown in the following screenshot:
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