Game Development Reference
In-Depth Information
Going further
If you are of the adventurous sort, try to expand your project to add the following features:
• Apply the scriptable object technique to other areas of the level
• Extend the Conversation manager to step the text letter by letter in the conversa-
tion text with another Coroutine
• Expand the event's messenger to support different types of events, passing text, or
an object
• Add more conversations to the scene for Olaf and Greandal, either by using their
collider or having more events (remember to use a grouping game object to keep
the hierarchy tidy; I called my grouper, NPCs)
• Add some conversation logic to terminate the conversation if the player gets too
far from the source
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