Game Development Reference
In-Depth Information
I added an animation that shows he is fidgeting on the spot. This is just because most old
wizards are very crotchety, especially when they have to guard a cave full of dangerous
monsters.
A few things to note while adding Greybeard are as follows:
• If you put Greybeard on the
Character
layer as I have done, the player will ap-
pear behind him. As this is not what we expect, set the sorting order for the player
to
10
so he appears in front.
• While running the game, if the hero bumps into Greybeard, he can fall back-
wards. If this happens, it is just because the
Player
object does not have the
Fixed
Angle
parameter checked in the
Rigid Body 2D
component.