Game Development Reference
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I added an animation that shows he is fidgeting on the spot. This is just because most old
wizards are very crotchety, especially when they have to guard a cave full of dangerous
monsters.
A few things to note while adding Greybeard are as follows:
• If you put Greybeard on the Character layer as I have done, the player will ap-
pear behind him. As this is not what we expect, set the sorting order for the player
to 10 so he appears in front.
• While running the game, if the hero bumps into Greybeard, he can fall back-
wards. If this happens, it is just because the Player object does not have the Fixed
Angle parameter checked in the Rigid Body 2D component.
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