Game Development Reference
In-Depth Information
The benefit of this is that you can wait for the last update or draw a cycle to finish before
running your process. You might do this if you want to render what is drawn on the screen
to an image and either save it to a disk or upload it to a web service or website.
The Unity documents provide a good example of using this behavior; you can find them at
https://docs.unity3d.com/Documentation/ScriptReference/WaitForEndOfFrame.html .
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