Game Development Reference
In-Depth Information
• Missions
• Backstory
• Supporting characters (team)
• Cutscenes (not essential, but really makes the game stand out)
The list might seem endless. However, if you focus on these main elements, you can al-
ways expand later.
A common mistake that a lot of new developers make is to design everything for their
game from the beginning. Through experience though, you will learn that it is better to
start small; first, you should build the main parts of your core game mechanics and then
add more content or features over time. If you architect your game in the right way from
the beginning, additional content can be added as expansions later on as extra revenue op-
tions.
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