Game Development Reference
In-Depth Information
Chapter 5. NPCs and Interactions
The world would be a lonely place if we were alone. So, in this chapter, we'll look to add in
some more characters and give them something to say.
There are a few more fair technical solutions that Unity has under its belt; some are just
programing-orientated, whereas some are specific to Unity. So, we'll go through each one
of them and explain their pros and cons; plus, we'll look at some extensions that we can
add to make them even better.
Note
This is a heavy scripting chapter. All the techniques explained are not used in this chapter
but are important to know, and what's more important is to know the difference between
them and when to use them.
The list of topics that will be covered in this chapter are as follows:
• Advanced coding, delegates, events, and messaging
• Coroutines
• Scriptable objects and custom importers
• Building a conversation system
• Thinking beyond
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