Game Development Reference
In-Depth Information
Summary
This certainly has been a very busy chapter just to add a background to our scene, but
working out how each scene will work is a crucial design element for the entire game; you
have to pick a pattern that works for you and your end result once as changing it can be
very detrimental (and a lot of work) in the future.
In this chapter, we covered the following topics:
• Some more practice with the Sprite Editor and sprite slicer including some tips and
tricks when it doesn't work (or you want to do it yourself)
• Some camera tips, tricks, and scripts
• An overview of sprite layers and sprite sorting
• Defining boundaries in scenes
• Scene navigation management and planning levels in your game
• Some basics of how shaders work for 2D
In the next chapter, we will build a conversation system. Be prepared for some heavy
scripting!
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