Game Development Reference
In-Depth Information
Default : This shader inherits its texture from the Sprite Renderer texture to draw
the sprite as is. This is a very basic functionality—just enough to draw the sprite.
(It contains its own static lighting.)
Diffuse : This shader is the same as the Default shader; it inherits the texture of
Default , but it requires an external light source as it does not contain any light-
ing—this has to be applied separately. It is a slightly more advanced shader,
which includes offsets and other functions.
Creating one of these materials and applying it to the Sprite Renderer texture of a sprite
will override its default constrained behavior. This opens up some additional shader op-
tions in the Inspector , as shown in the following screenshot:
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