Game Development Reference
In-Depth Information
Note
Be sure to set the background texture position appropriately once you add it to the scene;
in this case, be sure the position of the transform is centered in the view at X = 0 , Y = 0 ,
Z = 0 .
Unity does have a tendency to set the position relative to where your 3D view is at the
time of adding it—almost never where you want it.
Our player has vanished!
The reason for this is simple: Unity's sprite system has an ordering system that comes in
two parts.
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