Game Development Reference
In-Depth Information
First, we need a new parameter, which we will be able to access later from our character
controller script. So click on the + symbol as indicated in the parameter section of the an-
imation controller and add a new Float parameter called speed .
Now in the Inspector pane, change the Exit Time parameter by clicking on it and select-
ing the new speed parameter; give it a value of 0.1 . This tells the animator that when the
speed is greater than 0.1 units, it will transition from the idle state to the run state.
Next, repeat the process and add a transition from the CharacterRun state back to the
CharacterIdle state, choosing the same parameter value; however, this time, set it to Less
with a value of 0.1 , as shown in the following screenshot:
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