Game Development Reference
In-Depth Information
Adding another animation clip (run)
To add the running animation, you'll need to add another clip. This time it is called
CharacterRun , and instead of just dragging a single sprite, we will add three sprites to
form one animation set. First, set the Sample rate to 12 in the Animation window; select
the 01_2 , 01_3 , and 01_4 sprites together and drag them to the timeline window, which
will order them on the timeline appropriately as shown in the following screenshot:
Looking at the Animation controller now, you will see that an additional state is added to
the view; the main difference being that it is gray (as it's not the default), and at this point,
nothing connects the two states together:
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