Game Development Reference
In-Depth Information
Note
The animation controller that is automatically created will have the same name as
the first sprite in your animation. Be sure to rename it if you wish.
7. Save to Assets\Animation\Clips and you are done.
Tip
If you perform the preceding steps for every animation, just remember to delete any con-
trollers it creates that you do not intend to use. Time and experience will help you find the
right path that fits your needs.
Once saved, be sure to sort your controllers and clips in the correct folder of your project,
or leave them where they are until you are happy.
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