Game Development Reference
In-Depth Information
Tip
From the preceding screenshot, you will notice that I have moved the Animation window
to a separate part of the screen (just drag the tab and move/dock) so that both the Project
and Animator windows are placed side by side. This makes it easier to drag the sprites on
to the dope sheet.
Now, you can have ultimate control over your animation as it plays out on the screen. The
next section will go into more detail on the dope sheet system and what it has to offer.
Note that you are not limited to the whole character animation with the new animation
system; you can also construct characters from several sprites and animate them individu-
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