Game Development Reference
In-Depth Information
Note
Clips in a controller are bound to the spritesheet texture of the object the controller is at-
tached to. Changing or removing this texture will prevent the animation from being dis-
played correctly. However, it will appear as it's still running.
So with a controller in place, let's add some animation to it.
Tip
If you are using the automatic clip creation technique detailed in the next section, you can
skip this step as it also generates the animation controller for you.
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