Game Development Reference
In-Depth Information
The only property we actually care about in 2D is the Controller property. This is where
we attach the controller we just created.
Note
Other properties only apply to the 3D humanoid models, so we can ignore them for 2D.
For more information about the complete 3D Mecanim system, refer to the Unity Learn
guide at http://unity3d.com/learn/tutorials/modules/beginner/animation .
Animation is just one of the uses of the Mecanim system; we'll explore other uses of it in
Chapter 7 , Encountering Enemies and Running Away , Chapter 9 , Getting Ready to Fight ,
and Chapter 10 , The Battle Begins .
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