Game Development Reference
In-Depth Information
Summary
We have certainly covered a lot in this chapter simply because there is a lot to say about the
new sprite rendering system, and we will not be stopping at this. In later chapters, we will
extend this further.
Until now, we have covered the following topics:
• The basics of game design and structure
• An overview of all the main sprite components (sprite / sprite renderer)
• Importing new sprites
• Carving up individual sprites from spritesheets
• Adding sprites to your game
Buckle up your seatbelts; there's more to come!
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