Information Technology Reference
In-Depth Information
Chapter 1
Entertaining the Whole World
Adrian David Cheok, Teresa Romão, Anton Nijholt and Gino Yu
Abstract Entertainment media are entertainment products and services that rely
on digital technology. Mostly the digital entertainment industry is focused on the
developed world such as USA, Europe, and Japan. However, due to the decreasing
cost of computer and programming technologies, developing countries can greatly
benefit from entertainment media in two ways: as creators and producers of games and
entertainment for the global market and as a way to increase creativity and learning
among developing world youth. In 2012, the international conference ACE 2012 or
Advances in Computer Entertainment was held in Nepal to spark new frontiers of
entertainment media in the developing world. The discussions and projects benefit
the emerging world through digital entertainment. For example, youth in emerging
markets can become creators as well as consumers of digital entertainment. They can
distribute their work through apps and internet, and through media creativity benefit
their country and economy. This topic is a summary of some of the research projects
and discussions which took place in Nepal.
1.1
Introduction
We define entertainment media as entertainment products and services that rely upon
digital technology. These include traditional media that now use digital production
processes such as movies, TV, computer animation, and music, as well as emerging
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