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Fig. 5.9 Observations collected with the modified OPOS observation scheme. (Average number of
instances per session)
5.7.2
Results
5.7.2.1
Gamespace
Most instances of play that were observed during the evaluation, were strongly related
to the children's presence in the playground (fully-contained, see Fig. 5.9 , M = 74.07,
SD = 26.137). Examples of play that was observed are:
￿
steal-the-shapes : children would steal shapes from other players to get a longer
tail of shapes.
￿
scare-the-monster : children would try to scare away the predator shape that
sometimes appeared within the playground.
￿
switch tails : children would try to steal each other's circle and tail. Sometimes they
would steal a circle for its colour, sometimes for its size or tail length, sometimes
just because it annoyed the other players.
In most sessions play became increasingly contained in the playground's gamespace
after the mid-session break. Before the break, players from these sessions played
many games outside the playground's gamespace (for example: throwing a ball).
Once the interactions had been explained to the children during the break, they started
to explore these interactions such that the level of fully-contained play increased
(non-significant; t(6) =
1.520, p = 0.179).
Partially contained games (such as chasing another player with the 'added benefit'
of gaining his shapes) were observed rather infrequently (M = 9.86, SD = 10.918),
and mostly only at the end of an evaluation session.
A final interesting observation on the amount of containment in the children's play,
is that the games played sometimes gradually moved in their level of gamespace.
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